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Polycount Productions
![]() Join Date: Dec 2007
Location: Finland
Posts: 2,056
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In this version, the network code has gone through dramatic optimization. Now the system handles any number of objects (only your network speed is the limit...) which makes testing any new levels possible. Originally, I planned to have better barricading and better mission objectives, but since the better barricading (among certain other features) requires having a physics engine (which requires bit more work) I decided to split the better barricading & physics in the next version. Notice that old v0.5 maps won't work in this version. 0.6.1 FEATURES: - Changed camera mode for zombie player BUG FIXES: - Fixed object rotation code 0.6.0 FEATURES: - Network code to handle more than 10 objects in game (splitting packets, max about 1400 byte packet size, limiting traffic, sending packets in order)
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Juuso aka 'Dead Wake Producer' - Steam - Twitter Dead Wake - Zombie Survival PC Game - Don't Miss the Next Release... |
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